Tuesday 31 May 2016

Tutorial 2

Second tutorial

Shoes - Interdisciplinary Skin 




Process

Step one - Create the real model for the object

In this step the main principal is similar like the first tutorial that i have been presented before. Form 123d catch, meshmixer to the 123 make and finally use the illustrator and laser cut machine to generate the basic skeleton model.


Step two - make the metal surface

Before showing the main part of this metal sheet making, i want to use the simple word to say the initial process.  

1. Select the right the aluminium sheet with the appropriate thickness.
2. use the marker to draw the basic shape of the object on the surface of the sheet
3. cut the shape with the cutter that exist in the worklab



Main part 


For this new shape, instead of using the round hammer as the starting point to bend the sheet like what i showed in the first tutorial, i decided to use the roller first then use the hammer.



Use this hammer to shrink the outer sheet moves inward 
  

Then dividing the sheet into 3 different parts and treating these three different parts with different making methods 




First part - bottom part of the shoes 


Use the iron ball as the supporting equipment to help us make the bottom round surface

Second part - middle part of the shoes

use the wooden stake dolly and the hammer to create this part 

 

Third Part - Top part of the shoes

In this case there are two steel dolly that will being used the first one is to generate the general bending for this part while the second one which is much smaller is used to adjust more detailed part.





Final result





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